Archive for September, 2011

            Sup guys. Just a reminder that   episode 2 of Ika Musume will be screened this Thursday( Sept. 29, 2011)! So join us in witnessing the kawaii-de-geso ways of the Squid Girl as she attempts to invade the human race!  Remember, if you do not like the anime we are screening, it is not a mandatory requirement that you have to come and watch.

~ Hope to see you at the meeting!

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In the end, out of The World God Only Knows, Canaan, Puella Magi Madoka Magica, Ika Musume, and Ano Hana, the anime about Japan’s favorite squid girl won the most votes and will thus be screened in the Anime Club for the next 6 weeks! Meanwhile, Canaan and Ano Hana have the two highest votes behind Ika Musume, and will thus stay on the list for the next Anime Selection Meeting.

As usual, we have a policy that if members do not like what they see in the first two episodes, they can petition to change the anime. I don’t think this is necessary for Ika Musume however, as the anime is one of the best comedy / slice of life in 2010, and I believe it will be a very enjoyable watch. =)

Screenings are held, by default, on every Tuesday and Thursday at lunch in room B208. We generally start the episode at around 12:15 to 12:20. Come watch Ika Musume episode 1 with us next Tuesday, Sept. 27th!

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Mirror’s Edge is like a blank slate, a solitary piece of art that awaits interpretation. Yes, its story was barebones, but it’s the experience that makes a game, and experiences can be just as artistic in their expressions as stories.

A major aspect of Mirror’s Edge that one might question is the very setting–a totalitarian city devoid of color…that is, until the player assumes the role of Faith, the main character. Through her eyes, we see no more than one bright hue of a color contrasted against white. We see entirely green-and-white warehouses, and we come to perceive the more important routes in the game as red objects.

Call it eagle vision, if you must. Call it loony vision; I really don’t care what you call it, because at the end of the day, it’s GENIUS.

Design philosophy is a tricky thing. How, you might ask, would a video game designer justify an act such as dumping a smoking hot female protagonist in an authoritarian state where everything seems to take place on the rooftops WITHOUT saying, “Well, I did it because it was a convenient backdrop for the game, and a nice way to avoid placing players on the ground level, which would embroil the them in a political story…”

True, true–the game is, curiously enough, not a political one. Why set the game in a totalitarian world, then? For the gratuitous amount of neck-snapping and viscera-splattering that comes with kicking brainwashed police officers’ butts?

Nay; it, in tandem with the unique visual scheme, provides a link between good graphics and our perception of the world as one with many options. In Faith’s case, these “options” are often translated into “ways out” of certain sticky situations. As Faith, you literally and symbolically live above totalitarian politics, even if they are taking place one hundred stories below Faith’s usual jogging locations. You are, ironically, freer than most of the implied population below, despite being on the run and whatnot.

Can nobody see it as well as I do? Faith is a silent everyman who lives on the edge, in tune with her instincts and her body, one who practices a rare art form. This brings us to question whether or not Faith is a hero, and the role she plays and might play in a sequel.

But, of course, I’ll leave those questions as they are. They’ll be reserved for another occassion.

From now on, I want you all to assume that a designer knows what he or she is doing. I want you all to do the same when reading novels, plays, scripts, whatever–because 9 times out of 10–the artist is making a stylistic choice.  I mention this because this, ladies and gentlemen, is where we should realize that the story was not meant to be gripping.

First off: damn it, aren’t you satisfied with just that feeling of euphoria you get every time you jump across rooftops and see the scene below? (Um, ahem, sorry for the outburst…)

Second, and most importantly: I understand how gamers want a story that’s gripping, I really do. But Mirror’s Edge cannot be critiqued based on a conventional rubric (actually, it can, but what would be the use of THAT opinion?). One simply needs to apply himself to Faith’s experiences and think deeply about what being free, being in a totalitarian world, being above all else when one is actually living more naturally means to him personally…

As far as the free-running mechanics go, I’ve never seen a game in which something as basic as parkour or fitness is elevated…to such heights, for the lack of any better words. It’s all calling to us, calling us back to those days in which we lived for the sights, sounds, tastes, and thrills of free life.

Such senses are primal, and it’s tragic how far we’ve strayed from that. But hey, don’t take that from me. Just sit back, relax, and take a holiday or two in Faith’s world.

…because really, where better to heighten your senses and make yourself a better human being than in a society under a strict authoritarian regime?

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Come join us in our first Anime Selection Meeting this year on Thursday, Sept. 22nd, at lunch in room B208!

Every year, the Anime Club holds several Anime Selection Meetings for club members to vote on which anime they want us to screen. There will be five series to choose from, from action to comedy to drama, and each series is the best of its genre. Once chosen, a series will be screened from start to finish one episode at a time. Screening are default on Tuesdays and Thusdays at lunch in room B208.

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The Anime Club will be having an introductory meeting next Tuesday, Sept. 20th, at lunch in room B208. There, you can learn about how the club runs and what features we offer. We will also be annoucing some important things then, so be sure to come!

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